Tuesday, September 1, 1998

Rocketship: writing a PalmPilot game

.KEYWORD rocketship
.FLYINGHEAD PROGRAMMING POWER
.TITLE Rocketship: writing a PalmPilot game
.DEPT
.SUMMARY Although many of us don’t admit it, we all love playing games on our PalmPilot device. Programming technology editor Alan Jay Weiner continues his popular Programming Power series with this fun article. If you’ve wondered how games are built on the PalmPilot, or you’ve been interested in how to make use of the Palm device buttons in your own programs, this is the article for you.
.AUTHOR Alan Jay Weiner
My son Daniel likes to play with the PalmPilot. As he’s only three, most of the games are too advanced for him, although he does like DinkyPad and the "walking game" (Kyle’s Quest).

This month we’ll put together a small game for him. It’s simple; we can expand it next month. Actually, it’s not much of a game; more of a time-waster, but it’s the structure for a game. We can expand on it another time.

Daniel’s a typical boy; he likes motorcycles, spaceships, knights, and anything that can be turned into a gun (which he calls a "shoot gun"). At various times he either wants to be a policeman or a "bad guy." I think we’ll use spaceships for this game