
There is no great game on Android that is not also on the iPhone.
This has been true since the inception of the Android marketplace: Nearly every best-selling Android game, from Where’s My Water? to Bridge Constructor, showed up first on Apple’s devices. And the scene’s top developers say this won’t change anytime soon.
Android “is stuck as a repository for iOS ports,” says Kepa Auwae, whose company Rocketcat Games has created some of the iPhone’s most critically acclaimed titles. He has ported his games to Android, but only after first finding success on Apple’s devices. His newest game, Punch Quest, will get an Android port later this year.
Even as the Android operating system expands its market share over Apple’s iOS devices one report on the third quarter of 2012 showed that Android had captured over 70 percent of the market to Apple’s 13 percent developers are sticking with iOS first. The games come out on iOS, and if they do well financially, they might show up on Android marketplaces a year or so later. The extraterrestrial exploration game Waking Mars came to iPhone and iPad in February of 2012, but didn’t show up on Android until nine months later. It took nearly two years for the pixel-art iPad favorite Superbrothers: Sword & Sworcery EP to make its way to Android. And on and on.
Read also:
Apple to Google: Switching "Costs" from iPhone to Motorola RAZR (Forbes)
iPhone 6 concept designs keep popping up (Network World)
iPhone 6 Rumors: Concept Model Points to Wider Screen and Dual Stereo … (Christian Post)
Explore: 45 additional articles.